比赛对决与高级统计 (Series Performance)
获取系列赛的高阶竞技表现数据:击杀对决矩阵(全击杀、首杀、大狙击杀)及多杀、残局 (Clutch) 统计。
series.performance(series_id, game_id) 返回系列赛指定地图或全场汇总的高级竞技表现数据,涵盖详尽的选手对决击杀矩阵与关键局统计。
函数签名
series.performance(
series_id: int,
game_id: int | str = "all",
) -> PerformanceData通过柯里化链式访问:
vlrdevapi.series(series_id).performance(game_id: int | str = "all") -> PerformanceData参数
Prop
Type
返回值 - PerformanceData
Prop
Type
KillMatrix 字段说明
Prop
Type
KillMatrix 还封装了便捷辅助函数:lookup(killer, victim), by_killer(name), by_victim(name), by_team(team), killers(), victims()。
KillEntry 字段说明
Prop
Type
AdvStatsEntry 字段说明
Prop
Type
示例
查看选手击杀矩阵
import vlrdevapi
perf = vlrdevapi.series.performance(series_id=670471, game_id=1)
if perf.all_kills_matrix.entries:
for entry in perf.all_kills_matrix.entries[:5]:
print(f"{entry.killer} ({entry.killer_team}) 击杀 {entry.victim} ({entry.victim_team})")柯里化链式访问
import vlrdevapi
series = vlrdevapi.series(670471)
perf = series.performance(game_id=1)
for p in perf.adv_stats[:3]:
print(f"{p.name} - 3K: {p.three_k} | 4K: {p.four_k} | Ace: {p.five_k}")最后更新于